Pre-recorded Sessions: From 4 December 2020 | Live Sessions: 10 – 13 December 2020
FORUM8 is a Japanese Software Solutions Creator with many software solutions available that cover fields from architectural and industrial design to 3D printing and modeling. We hope you enjoy our content and reachout to us to learn more.
With a team of world-class research scientists, engineers, artists, and designers, Adobe Research blends cutting-edge academic discovery with industry impact. Our researchers shape early-stage ideas into innovative technologies. Many of our discoveries are incorporated into Adobe’s products, building the company’s reputation as a leader in fostering new forms of creativity and in advancing document and content intelligence. Working across numerous domains, our researchers collaborate with colleagues at over 75 universities.
Founded in 1999, SBA Media Contents Center is a global standard post-production certified by Dolby Vision and Dolby Atmos.
SBA Media Contents Center is South Korea's leading one-stop shop solution for digital media services, fulfilling all elements of the post production processing from editing, sound mixing, color grading, music and mastering to delivery.
We design digital video equipment including high-resolution video cameras & high-speed DVRs.
We are Qualisys, the Swedish motion capture company. Qualisys is a leading provider of precision motion capture and 3D positioning tracking system, makes it possible for gaming studios, film and TV producers to perform exceptional animations as well as for VR arcades to create free-roaming, immersive experiences. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Stream motion data over TCP/UDP to your application. Applications already integrated includes Unity, Unreal Engine, MotionBuilder and Maya.
Located in the heart of Kyoto, College of Image Arts and Sciences, Ritsumeikan University is an educational institution helping students aim for an understanding on how to produce a variety of media, including film, CG animation, archiving, video games, media arts, virtual reality and human interface. Having the strength of academic-industry collaborations, many of our faculty members are from media-related industries. Furthermore we have five learning zones, "Film Arts", "Game Entertainment", "Creative Technology", "Content Business Management" and "Society and Images". As such, we can introduce a variety of previously developed media related products.
School of Visual Arts MFA Computer Arts emphasizes creative experimentation and a multidisciplinary approach to making art with computers and emerging technologies. Dedicated to producing digital artists of the highest caliber, the department guides each student in the development of a personal artistic style in a course of study that is individually tailored to meet his or her needs. Students come from around the world to study in this two-year MFA degree program, which has distinguished itself with nine Student Academy Awards.
The Khronos Group is an open industry consortium of over 150 leading hardware and software companies creating advanced, royalty-free, acceleration standards for 3D graphics, Augmented and Virtual Reality, vision and machine learning. Khronos standards include Vulkan®, Vulkan® SC, OpenGL®, OpenGL® ES, OpenGL® SC, WebGL™, SPIR-V™, OpenCL™, SYCL™, OpenVX™, NNEF™, OpenXR™, 3D Commerce™, ANARI™, and glTF™. Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment and are able to accelerate the delivery of their cutting-edge accelerated platforms and applications through early access to specification drafts and conformance tests.
Visual Computing is the science of sensing, modeling, simulating, processing, understanding, visualizing, and displaying all forms of visual information. Over the past decades, Visual Computing has become a key enabling technology for a diverse set of applications spanning scientific discovery, medicine, consumer electronics, and entertainment, to name just a few. To solve problems in this vast space, the KAUST VCC draws from expertise in multiple disciplines, including Computer Science, Electrical Engineering, Mechanical Engineering, and Applied Mathematics, as well as a range of application domains. This interdisciplinary view allows for a pipeline approach including device development (e.g. computational cameras and displays), image and video understanding and semantic analysis, geometric modeling and understanding, simulation, and visualization. By considering this whole pipeline, more effective solutions can be found for problems in the mentioned application domains.
WorkDeer connects CG Studios to freelancers specializing in Gaming, Animation and VFX. Powered by an advanced remote work platform, WorkDeer spurs the global online confluence of producers and freelance artists, helping them find each other and collaborate in a profitable manner. Film production houses, gaming companies, advertising agencies, creative ateliers, design studios, sundry digital media and entertainment establishments, and other businesses have access to the finest CG freelancers across the globe through WorkDeer's remote platform. A one-of-its-kind, dedicated CG freelance powerhouse, WorkDeer offers unmatched access to targets, easy project collaboration, secure payments, responsive care and a bundle of value additions, all combining to make it the #1 remote work platform in the global CG space.
Xsens is the leading innovator in 3D motion tracking technology and products. Our sensor fusion technologies enable a seamless interaction between the physical and the digital world in consumer electronics devices and professional applications such as Motion Capture, Motion Analysis, healthcare, sports and industrial applications.