Pre-recorded Sessions: From 4 December 2020 | Live Sessions: 10 – 13 December 2020
4 – 13 December 2020
Pre-recorded Sessions: From 4 December 2020 | Live Sessions: 10 – 13 December 2020
4 – 13 December 2020
#SIGGRAPHAsia | #SIGGRAPHAsia2020
#SIGGRAPHAsia | #SIGGRAPHAsia2020
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Note: All live sessions will be screened on Singapore Time/GMT+8. Convert your time zone here.
Author(s)/Presenter(s):
Yibing Jiang, Unity Technologies, United States of America
Yibing Jiang, Unity Technologies, United States of America
Aleksander Karshikoff, Unity Technologies, Sweden
Silvia Rasheva, Unity Technologies, Sweden
Abstract: Windup is a story about a father who tries to stay connected with his hospitalized daughter through music. He plays a windup music box that she can hear in her dreams that help guide her the way back. Technical wise, it's a proof point to show that we can achieve animated feature quality and rendered real-time (30 fps) in the Unity engine. Rather than using methods seen in VFX, we take techniques from the AAA game production that push the visual bar while being real-time. This project was a collaboration of artists all over the world. Most of us were working at home remotely through the internet. Which means we were using our personal regular desktops that most CG artists have. Real-time rendering made this impossible collaboration possible! Currently, Windup had been official selected into 17 major international film festivals, including 9 Oscar- Qualified ones.