Pre-recorded Sessions: From 4 December 2020 | Live Sessions: 10 – 13 December 2020
4 – 13 December 2020
Pre-recorded Sessions: From 4 December 2020 | Live Sessions: 10 – 13 December 2020
4 – 13 December 2020
#SIGGRAPHAsia | #SIGGRAPHAsia2020
#SIGGRAPHAsia | #SIGGRAPHAsia2020
Date: Friday, December 11th
Time: 12:00pm - 1:00pm
Venue: Zoom Room 2
Session Chair: Christian Sandor, School of Creative Media, City University of Hong Kong
Note: All live sessions will be screened on Singapore Time/GMT+8. Convert your time zone here.
Author(s)/Presenter(s):
Elke Reinhuber, School of Art, Design and Media, NTU Singapore, Singapore
Benjamin Seide, School of Art, Design and Media, NTU Singapore, Singapore
Ross Williams, School of Art, Design and Media, NTU Singapore, Singapore
Abstract: The forking path structure of a Chinese garden was turned into a divination device, based on the legendary iChing, the Book of Changes. Different to speedy gamification and the pace of jump-and-run games, the Virtual Reality experience invites to ponder, reflect and appreciate the green reconstruction of the vanished trees.
Author(s)/Presenter(s):
Keisuke Ota, Kwansei Gakuin University, Japan
Masataka Imura, Kwansei Gakuin University, Japan
Abstract: S(a|ou)ndbox is the sandbox enhancement system that augments appropriate sound to sand sculptures using parametric speakers. The proposed system recognizes the kind of sculptures based on depth images from an RGB-D camera. Users can feel as if the sand sculpture itself were emitting the sound.
Author(s)/Presenter(s):
Eike Langbehn, Curvature Games, Universität Hamburg, Germany
Hannah Paulmann, Curvature Games, Germany
Dennis Briddigkeit, Curvature Games, Germany
Marc Barnes, Curvature Games, Germany
Malte Husung, Curvature Games, Germany
Kolja Kirsch, Curvature Games, Germany
Daniel Neves Coelho, Curvature Games, Germany
Tim Mayer, Curvature Games, Germany
Frank Steinicke, Universität Hamburg, Germany
Abstract: Frozen Factory is a playful VR experience for two co-located users who are both re-directed simultaneously. Redirection is seamlessly integrated with gameplay. This allows to explore a virtual space which is 5 times as large as the 5 x 3 m² real-world play space that is shared by both users.
Author(s)/Presenter(s):
Dan-Feng Lee, National Taipei University of Technology, Taiwan
Xiang-Wen Huang, National Taipei University of Technology, Taiwan
Yu-Chia Chen, National Taipei University of Technology, Taiwan
Yu-Xiu Hsu, National Taipei University of Technology, Taiwan
Shu-Yu Chang, National Taipei University of Technology, Taiwan
Ping-Hsuan Han, National Taipei University of Technology, Taiwan
Abstract: In this project, we have shown the potential gameplay of activating utensil with attachable haptic, which provide an enhanced experience in our immersive game.