Pre-recorded Sessions: From 4 December 2020 | Live Sessions: 10 – 13 December 2020

#SIGGRAPHAsia | #SIGGRAPHAsia2020

Technical Papers

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Date/Time: 04 – 13 December 2020
All presentations are available in the virtual platform on-demand.


RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

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Constraining Dense Hand Surface Tracking with Elasticity

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Single Image Portrait Relighting via Explicit Multiple Reflectance Channel Modeling

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MakeItTalk: Speaker-Aware Talking-Head Animation

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Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity

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A Benchmark for Rough Sketch Cleanup

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Interactive Liquid Splash Modeling by User Sketches

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Sketch2CAD: Sequential CAD Modeling by Sketching in Context

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Pixelor: A Competitive Sketching AI Agent. So you think you can beat me?

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Lifting Freehand Concept Sketches into 3D

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Continuous Curve Textures

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VDAC: Volume Decompose-and-Carve for Subtractive Manufacturing

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Reinforced FDM: Multi-Axis Filament Alignment with Controlled Anisotropic Strength

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DHFSlicer: Double Height-Field Slicing For Milling Fixed Thickness Materials

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Towards Spatially Varying Gloss Reproduction for 3D Printing

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Neural Light Field 3D Printing

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Design and Fabrication of Freeform Holographic Optical Elements

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Neural Holography with Camera-in-the-loop Training

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Learned Hardware-in-the-loop Phase Retrieval for Holographic Near-Eye Displays

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Rendering Near-Field Speckle Statistics in Scattering Media

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An Extended Cut-Cell Method for Sub-Grid Liquids Tracking with Surface Tension

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RBF Liquids: An Adaptive PIC Solver Using RBF-FD

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An Adaptive Staggered-Tilted Grid for Incompressible Flow Simulation

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Frequency-Domain Fluid Guiding

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Semi-Analytic Boundary Handling Below Particle Resolution for Smoothed Particle Hydrodynamics

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Deep Combiner for Independent and Correlated Pixel Estimates

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Neural Control Variates

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Screen-Space Blue-Noise Diffusion of Monte Carlo Sampling Error via Hierarchical Ordering of Pixels

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Unbiased Warped-Area Sampling for Differentiable Rendering

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Path Differential-Informed Stratified MCMC and Adaptive Forward Path Sampling

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Opening and Closing Surfaces

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Nonlinear Spectral Geometry Processing via the TV Transform

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Shape Approximation by Developable Wrapping

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To cut or to fill: a global optimization approach to topological simplification

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Sparse Cholesky Updates for Interactive Mesh Parameterization

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Constructing 3D Self-Supporting Surfaces with Isotropic Stress Using 4D Minimal Hypersurfaces of Revolution

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Computational Design of Cold Bent Glass Façades

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Freeform quad-based kirigami

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Weavecraft: An Interactive Design and Simulation Tool for 3D Weaving

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Freely orientable microstructures for designing deformable 3D prints

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Appearance-Preserving Tactile Optimization

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Differentiable Vector Graphics Rasterization for Editing and Learning

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Modular Primitives for High-Performance Differentiable Rendering

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Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects

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MATch: Differentiable Material Graphs for Procedural Material Capture

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Functional Optimization of Fluidic Devices with Differentiable Stokes Flow

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Surface-Only Ferrofluids

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A Moving Least Square Reproducing Kernel Particle Method for Unified Multiphase Continuum Simulation

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Simulation, Modeling and Authoring of Glaciers

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A Novel Discretization and Numerical Solver for Non-Fourier Diffusion

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Stormscapes: Simulating Cloud Dynamics in the Now

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Complementary Dynamics

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P-Cloth: Interactive Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators

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Higher-Order Finite Elements for Embedded Simulation

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Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling

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An Implicit Updated Lagrangian Formulation for Liquids with Large Surface Energy

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PIE: Portrait Image Embedding for Semantic Control

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Neural Crossbreed: Neural Based Image Metamorphosis

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Face Disentanglement via Latent Space Mapping

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Manga Filling Style Conversion with Screentone Variational Autoencoder

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SketchPatch: Sketch Stylization via Seamless Patch-level Synthesis

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TAP-Net: Transport-and-Pack using Reinforcement Learning

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Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning

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ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesis

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PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time

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MoGlow: Probabilistic and Controllable Motion Synthesis Using Normalising Flows

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MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency

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Glossy Probe Reprojection for Interactive Global Illumination

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Path Cuts: Efficient Rendering of Pure Specular Light Transport

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Slope-Space Integrals for Specular Next Event Estimation

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CPPM: Chi-squared Progressive Photon Mapping

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Path Tracing Estimators for Refractive Radiative Transfer

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DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces

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Discovering Pattern Structure Using Differentiable Compositing

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MeshWalker: Deep Mesh Understanding by Random Walks

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MapTree: Recovering Multiple Solutions in the Space of Maps

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Chordal Decomposition for Spectral Coarsening

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Unsupervised Detection of Distinctive Regions on 3D Shapes

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SymmetryNet: Learning to Predict Reflectional and Rotational Symmetries of 3D Shapes from Single-View RGB-D Images

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Monster Mash: A Single-view Approach to Casual 3D Modeling and Animation

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Dynamic Facial Asset and Rig Generation from a Single Scan

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iOrthoPredictor: Model-guided Deep Prediction of Teeth Alignment

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Data-driven Authoring of Large-scale Ecosystems

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Layered Neural Rendering for Retiming People in Video

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X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation

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Deferred Neural Lighting: Free-viewpoint Relighting from Unstructured Photographs

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Deep Relightable Textures: Volumetric Performance Capture with Neural Rendering

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Light Stage Super-Resolution: Continuous High-Frequency Relighting

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RoboGrammar: Graph Grammar for Terrain-Optimized Robot Design

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Learning to Manipulate Amorphous Materials

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ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact

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A Harmonic Balance Approach for Designing Compliant Mechanical Systems with Nonlinear Periodic Motions

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Offsite Aerial Path Planning for Efficient Urban Scene Reconstruction

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Imperceptible manipulation of lateral camera motion for improved virtual reality applications

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OmniPhotos: Casual 360° VR Photography

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Optimizing Depth Perception in Virtual and Augmented Reality through Gaze-contingent Stereo Rendering

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Egocentric Videoconferencing

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Real-Time Rendering of Decorative Sound Textures for Soundscapes

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QuickETC2: Fast ETC2 Compression using Luma Differences

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Bijective Projection in a Shell

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Conforming Weighted Delaunay Triangulations

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You Can Find Geodesic Paths in Triangle Meshes by Just Flipping Edges

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Fast and Robust Mesh Arrangements using Floating-point Arithmetic

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Fast Construction of Discrete Geodesic Graphs

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A Practical Ply-Based Appearance Model of Woven Fabrics

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A Wave Optics Based Fiber Scattering Model

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A General Framework for Pearlescent Appearance

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MaterialGAN: Reflectance Capture using a Generative SVBRDF Model

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Mixed Integer Ink Selection for Spectral Reproduction

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Mononizing Binocular Videos

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Synthesizing Light Field From a Single Image with Variable MPI and Two Network Fusion

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Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition

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A Reduced-Precision Network for Image Reconstruction

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